2175 is a survival game about water resource management that takes player into Aridium, a society where the water they receive is determined by the water chip embedded in their arms. By exploring the world, the player faces challenges, navigates conflicts, and makes decisions that impact Aridium's future.

I designed the environment for two game levels and provided support with the implementation of blueprints in Unreal Engine to enhance gameplay mechanics and interactivity. I assisted the creation of a third person character using the animation blueprint. I also worked on creating cinematics with dynamic camera angles and motion sequences, ensuring a visually compelling narrative experience. Additionally, I assisted in the Steam Deck deployment process, optimizing assets and packaging the game for seamless performance on the handheld platform.

We held a play-testing event at an XR stage in May 2024. Screenshots were pulled from the game into TouchDesigner and displayed on the XR stage for the play-testing presentation. 
More coming soon!

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